RPG 2.0 GM's Corner

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RPG 2.0 GM's Corner

Post  Taneb on Sun Dec 06, 2009 1:56 pm

It is the late seventeen hundreds. King George II is on the throne, and Britain is thriving. The empire is expanding, even with a number of colonies in the New World and Australia! Britain's greatest enemies are France, Spain, and the Netherlands, with but one ally: Portugal. France is undergoing a revolution, but the French king Louis XVI seems to be controlling it, to British dismay. Britain is very much controlled by the rich; the poor have very little say indeed, and, with a few exceptions, work on farms and in factories. Many ships are coming in every day, bringing coffee, tea, sugar, metals, and tobacco. Britain has a reputation as a civilized country, with magnificent education, architecture, and military prowess. Many of the noble families, however, are down on their luck and are forced to sell their estates.


Last edited by Taneb on Thu Dec 17, 2009 12:41 pm; edited 8 times in total
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Re: RPG 2.0 GM's Corner

Post  Taneb on Mon Dec 07, 2009 10:27 am

Rules: House OPIGS Rules. No Psionics, limitied Technology, and only shopkeepers have magic, and even then it is limited to single-use potions. After doing something illegal were there are people to see you, roll for luck. If you fail the luck roll, roll a D4. That is how many policemen arrive and attack you.

Also, when commiting a crime in a populated area, you must roll for luck. IF you fail the luck roll, 1D4 policemen attack you.

When bribing, you must make a Brain roll, with a bomus of the size of the bribe/100 (rounded down)

When attacking, the defender's Beef counter-acts with the attacker's Beef. This only applies when damage is caused by successful attacks.
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Re: RPG 2.0 GM's Corner

Post  Taneb on Sat Jan 16, 2010 10:55 am

Cast:

Taneb's Character:

20 Beef(+1), 11 Brains(4/-1), 9 Hammer(-1), 16 Coruba(0), 19 Luck(60%) and 9 HP
Gregory Percy, third son of the Duke of Northumberland, was up until recently a wealthy man. However, he lost his fortunes in a Boxing match, where he also got punched in the eye, quite nastily. Currently trying to regain his fortunes in the City of Oxford, but failing miserably. He is left with barely £50 and a Pistol. He speaks English, French, German, and Spanish.

AnnieFan's Character

Beef 12 (-1), Brains 15 (5/0), Hammer 16 (0), Coruba 26 (+3), Luck 19 (60%) 7 HP and 1 exp

Alicia Parr, 17 years old, not rich, but doesn't really care to be. Lives with her mother and two brothers. Her father's an army officer and not around right now. Likes to be outside: gardening, fishing, used to ride horses but the family had to sell them. Brown hair and eyes and fairly tall. She has a small pocketknife that she keeps hidden, because her mom would throw a fit if she found out.

Daemian Lucifer's Character

BEEF 15 Damage bonus 0 BRAINS 16 Languages usable 5,Use bonus 0 HAMMER 23 To hit bonus +2 CORUBA 19 Bonus hit points per die +1 LUCK 19 Luck 60% HP 28, 4 Exp

My name is Robin of da Hood.The guy that likes to rob the rich and poor alike and give everything to himself.Im wielding dual hand crossbows(there goes my money),so while I can fire 2 shots in the first round,I need to spend the whole next round reloading even one of them,unless one is discarded. Speaks English, as well as numerous London slangs.
Weapons: 2 Crossbows (+3/+2)

Strong Vader's Character

+1 Beef 7 Languages Brain +2 Brain +1 To Hit 0 Coruba 50% Luck 15 HP 18 EXP

Ostap Bender, (see Twelve Chairs, great movie) in England, with a (spent $50 now) +1 rmusket (net +2), con man. Languages: Russian, English, German, French, Spanish, Morse Code, Italian. (Fake) title deed to the Tower of London, $10, (Fake) Seal of the King of England, counterfeit currency plates set $10, pen and ink, $10, lockpick set, $10.

If anything is missing, please alert Taneb


Last edited by Taneb on Tue Jan 19, 2010 12:41 pm; edited 2 times in total
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Re: RPG 2.0 GM's Corner

Post  Taneb on Mon Jan 18, 2010 9:30 am

On the event of getting a level-up, roll 1d6, then consult the following table for bonus health:
D6 Hit Dice
1 1d20
2 2d12
3 3d10
4 4d8
5 5d6
6 6d4
Then add your Coruba bonus.
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