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OPIGS RPGs

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Taneb
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Post  Daemian Lucifer Sun Nov 08, 2009 10:58 am

Priscila:"Ok squad,pack up and lets get to Caen.We will arrive at 2 am the next day,so we shouldnt encounter any hostiles.But I still want you all prepared to storm out and destroy anyone foolish enough to attack our vehicle."
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Post  Taneb Sun Nov 08, 2009 12:53 pm

I pick up my stuff and put it in the truck, then try to get to sleep.
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Post  AnnieFan Sun Nov 08, 2009 1:24 pm

I'm already in the truck, not really paying attention.

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Post  Daemian Lucifer Sun Nov 08, 2009 8:30 pm

Priscila:"Private Yakuna,get us to Caen straight away."

Once the channel has been passed,the APC starts rolling on dry land.However,the franks dont really like someone just driving around,especially not in an expensive vehicle,so there is a chance of an ambush(1d6 ambushes,that is):

1 Heavily dug in 5 guys,with a rocket launcher
2 5 guys with a trench
3-4 3 guys and a trench
5-7 5 guys with a road blockade
8-10 4 guys with a road blockade
11-14 3 guys with a road blockade
15-19 nothing
20 nothing but 1xp each

So lets see how many:


Last edited by Daemian Lucifer on Sun Nov 08, 2009 8:32 pm; edited 1 time in total
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Post  Monsieur Disquette Sun Nov 08, 2009 8:30 pm

The member 'Daemian Lucifer' has done the following action : Dice roll

'd6' : 5
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Post  Daemian Lucifer Sun Nov 08, 2009 8:31 pm

So,5 potential ambushes.Lets see them:
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Post  Monsieur Disquette Sun Nov 08, 2009 8:31 pm

The member 'Daemian Lucifer' has done the following action : Dice roll

'd20' : 7, 12, 20, 15, 20
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Post  Daemian Lucifer Sun Nov 08, 2009 8:38 pm

Once the party reaches Caen,Priscila wakes up everyone else,and orders them to stay alert and ready to charge out of the vehicle.She also orders Nik to go around the town and towards Le Mans.While rounding Caen,APC reaches a road blockade.When it stops,Priscila orders the team to exit the vehicle and look around for any signs of enemy."Shoot to kill boys."She also orders Nik to warm up the turret,and shoot at anything that moves around.Priscila stays in the back,while Hugh and Mel go to guard the sides,and Muscle is going to the front to examine and remove the barricade.

Suddenly,5 armed men jump out of their covers,shooting at the squad(2 at the back flanks,2 at the front flanks,and one from behind the barricade).Their initiative is(with +2):


Last edited by Daemian Lucifer on Mon Nov 09, 2009 2:26 am; edited 1 time in total
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Post  Monsieur Disquette Sun Nov 08, 2009 8:38 pm

The member 'Daemian Lucifer' has done the following action : Dice roll

'd20' : 18, 2, 16, 5, 14
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Post  Daemian Lucifer Sun Nov 08, 2009 8:43 pm

So,its 20 for the right back guy,4 for the left back guy,18 for the front right guy,7 for the front left guy and 16 for the guy behind the barricade.

Here are their stats(in the same order as written for initiative):

To hit 0 0 0 0 +1
Damage +2 +2 +2 +2 +2
Hit points 14 20 11 18 14
Damage resisting 0 0 0 0 1

And here is my initiative(with a +4):


Last edited by Daemian Lucifer on Mon Nov 09, 2009 2:26 am; edited 1 time in total
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Post  Monsieur Disquette Sun Nov 08, 2009 8:43 pm

The member 'Daemian Lucifer' has done the following action : Dice roll

'd20' : 11
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Post  Strong Vader Sun Nov 08, 2009 8:47 pm

If I'm a ghost, though, don't I get to transcend time and space or something? And if I do encounter mediums and such, I'll make sure no one believes them by spouting malarkey about "peace and harmony in the universe".
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Post  Daemian Lucifer Sun Nov 08, 2009 8:49 pm

So 15.Once my time comes,Ill shoot the right back guy.

Also,forgot to roll initiative for our NPCs,as well as their stats.And here they are:

Hugh:
To hit +1
Damage +2
Hit points 18
Damage resisting 1
Initiative +4

Mel:
To hit +2
Damage +2
Hit points 21
Damage resisting 1
Initiative +4

And their rolls:
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Post  Monsieur Disquette Sun Nov 08, 2009 8:49 pm

The member 'Daemian Lucifer' has done the following action : Dice roll

'd20' : 17, 6
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Post  Daemian Lucifer Sun Nov 08, 2009 8:51 pm

Strong Vader wrote:If I'm a ghost, though, don't I get to transcend time and space or something?

No.You just can fly tirelessly.You move at the speed of something between a walk and a run,and you can pass through walls.You cant pass through earth,however,because it is riddled with insects and such.

Very well done.Once you reach London,what do you do?
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Post  Daemian Lucifer Sun Nov 08, 2009 8:56 pm

Ok,so the current order is:

Hugh 21
Right back bandit 20
Right front bandit 18
Bandit behind barricade 16
Priscila 15
Mel 10
Left front bandit 7
Left back bandit 4

This will be tough to coordinate...Oh well.
AnnieFan,and Taneb,roll your initiatives,and Ill see how to do this with as little delay as possible.Also,say what youll do when your turn comes.


Last edited by Daemian Lucifer on Mon Nov 09, 2009 2:28 am; edited 2 times in total
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Post  Taneb Mon Nov 09, 2009 12:30 am

I get out of the truck, still feeling grotty. Didn't have a good sleep.

Initiative
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Post  Monsieur Disquette Mon Nov 09, 2009 12:30 am

The member 'Taneb' has done the following action : Dice roll

'd20' : 6
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Post  Taneb Mon Nov 09, 2009 12:39 am

When my turn comes, I'll attack the closest remaining bandit.
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Post  Daemian Lucifer Mon Nov 09, 2009 2:27 am

Taneb wrote:When my turn comes, I'll attack the closest remaining bandit.

Thatd probably be the leader,one behind the barricade.

And the current order now is:
Hugh 21
Right back bandit 20
Right front bandit 18
Bandit behind barickade 16
Priscila 15
Muscle 11
Mel 10
Left front bandit 7
Left back bandit 4

Also,oh my god,Ive just written barickade 4 times in a row!The shame!!
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Post  AnnieFan Mon Nov 09, 2009 11:58 am

OK, initiative...
And I'll also attack whoever's closest, I guess, cause this is confusing.

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Post  Monsieur Disquette Mon Nov 09, 2009 11:58 am

The member 'AnnieFan' has done the following action : Dice roll

'd20' : 3
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Post  Daemian Lucifer Mon Nov 09, 2009 12:29 pm

AnnieFan wrote:OK, initiative...
And I'll also attack whoever's closest, I guess, cause this is confusing.

Yeah,but see,you are in the APC,meaning you are in the center of the ambush.You are about the same distance from each of the attackers.

And the final order is:
Hugh 21
Right back bandit 20
Right front bandit 18
Bandit behind barickade 16
Priscila 15
Muscle 11
Mel 10
Left front bandit 7
Nik 6
Left back bandit 4

I guess we are going to take turns...Oh well,lets begin.

Hugh,being to the right,attacks the one on the back and right with:
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Post  Monsieur Disquette Mon Nov 09, 2009 12:29 pm

The member 'Daemian Lucifer' has done the following action : Dice roll

'd12' : 3
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Post  Daemian Lucifer Mon Nov 09, 2009 12:31 pm

He fumbles with his weapon and the recoil sends it sky high.

The bandit returns fire:
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