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Out of character place

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AnnieFan
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Post  Strong Vader Mon Nov 09, 2009 1:07 pm

I know! I had a +3 laser sword, and kept getting 2s and 3s, and my opponents get 9, 10, 9, and 11!
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Post  Daemian Lucifer Mon Nov 09, 2009 1:10 pm

Strong Vader wrote:I know! I had a +3 laser sword, and kept getting 2s and 3s, and my opponents get 9, 10, 9, and 11!

Yeah,but I do this all the time.Once I had a superb dwarf warrior,and I managed to get killed 3 times in less than 30 minutes.Thats when the GM forbid me to respawn for free.

Anyway,converting the rules to a table is tedious....*sigh*
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Post  Daemian Lucifer Mon Nov 09, 2009 1:19 pm

Ahh,now thats much better.This post can be destroyed.


Last edited by Daemian Lucifer on Mon Nov 09, 2009 1:43 pm; edited 6 times in total
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Post  Strong Vader Mon Nov 09, 2009 1:23 pm

Don't go swimming in the radioactive waters of Paris; if you do, you'll end up in Seine.
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Post  Daemian Lucifer Mon Nov 09, 2009 2:26 pm

Daemian Lucifer wrote:
Strong Vader wrote:I know! I had a +3 laser sword, and kept getting 2s and 3s, and my opponents get 9, 10, 9, and 11!

Yeah,but I do this all the time.Once I had a superb dwarf warrior,and I managed to get killed 3 times in less than 30 minutes.Thats when the GM forbid me to respawn for free.

And see,thats why I dont like systems that use just a small number of various dice.They depend too much on luck.For example,the system of shadow run which I use(modified though),uses just d6s,but lots of them.So,if you pump 10 skill points into pistols,youd have to throw 10d6 to see if you hit,and how hard.And when your target number is 4,that means youll get at least 5 of those to be 4+,so you will score a hit for sure.
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Post  Daemian Lucifer Mon Nov 09, 2009 4:22 pm

Ok,guys I want you to close your eyes and imagine how this battle went:

5 guys ambush an APC,and one of the soldiers guarding it fires a burst that recoils his weapon into the sky.While he is watching the sky,the guy at his back accidentally shoots his rifle before raising it,and shoots his own leg.Meanwhile,the other attacker manages to miss a guy who is as big as a wardrobe,and the third attacker just grazes his arm.That makes the huge guy so angry that he punches through the shooters head.Meanwhile,a lady with a sniper misses a soldier who is just a few feet away from her,but that one is disposed by a bullet from the fourth soldier.While that is going on,the APC turns its turret,and fires a burst past one of the guys in the front,while the other runs away horrified.The first defender finaly lowers his gun,but too much,and shoots his own toe.The guy that shot his own leg is screaming and flailing his gun,managing to shoot his other leg.The lady with the sniper takes pitty on him,and shoots him through the eye,to put him out of his misery.And the only remaining attacker has the misfortune of his gun exploding in his hands.

Thats...Thats something you wont see even in hot shots!Thats ridiculous!Thats how youd imagine retards would fight if someone gave them guns.Worse,thats how someone would imagine politicians and lawyers would fight if someone gave them weapons!
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Post  AnnieFan Mon Nov 09, 2009 6:11 pm

Wow. It does seem pretty ludicrous.

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Post  Taneb Tue Nov 10, 2009 10:26 am

Ha. Awesome.
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Post  Daemian Lucifer Wed Nov 11, 2009 11:44 pm

Strong Vader wrote:I decide that enough is enough, and sign up as Death of Being Caught in a DL-Anniefan Dispute, thus spending many hours on the IWC Forum cleaning up charred ashes. I think I'll take GM for a while, then join in as my Schrodinger's Character.

Sure.As soon as Taneb finishes this combat,Ill give xp,and you can take over.
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Post  Taneb Thu Nov 12, 2009 10:25 am

Time to make a new character:
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Post  Monsieur Disquette Thu Nov 12, 2009 10:25 am

The member 'Taneb' has done the following action : Dice roll

#1 'd20' : 18, 7, 8, 20, 8

--------------------------------

#2 'd8' : 6, 5, 3, 4, 8
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Post  Taneb Thu Nov 12, 2009 11:25 am

That Makes:

Beef 24 (+2)
Brains 12(4, -1)
Hammer 11(-1)
Coruba 24(+2)
Luck 16(50%)

Now for the HP rolls
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Post  Monsieur Disquette Thu Nov 12, 2009 11:25 am

The member 'Taneb' has done the following action : Dice roll

'd6' : 3
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Post  Taneb Thu Nov 12, 2009 11:26 am

So that's 3d10+6
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Post  Monsieur Disquette Thu Nov 12, 2009 11:26 am

The member 'Taneb' has done the following action : Dice roll

'd10' : 2, 4, 3
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Post  Taneb Thu Nov 12, 2009 11:33 am

Beef 24 (+2)
Brains 12(4, -1)
Hammer 11(-1)
Coruba 24(+2)
Luck 16(50%)

HP 15

"I'm a Parisian Gang Member, who left after finding out what the HLE was on about. There is no possible way that there are aliens enslaving us. My name is Claude. He speaks French, English, Russian, and Occitan. My childhood, no-one knows about."
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Post  Daemian Lucifer Thu Nov 12, 2009 12:49 pm

Wait,how can you be dead?Unless my calculations are wrong,you should be at 9 hit points.
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Post  Taneb Thu Nov 12, 2009 12:56 pm

Okay, I'm on 9 HP. That is a Schroedinger's character.
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Post  Daemian Lucifer Tue Nov 17, 2009 10:18 pm

Strong Vader wrote:If you want mortar shells falling on your head, be my guest.

Mortar shells?In their city?Against 5 people?Isnt that a tincy bit drastic?

I mean,you dont get a fly out of your room with a bazooka.I hope...
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Post  Strong Vader Tue Nov 17, 2009 10:25 pm

You're the spearhead of a British invasion against France! Of course they have mortar shells! And the bombing during the wars a few years earlier didn't ease their Anglophobia.
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Post  Daemian Lucifer Tue Nov 17, 2009 11:06 pm

Strong Vader wrote:You're the spearhead of a British invasion against France! Of course they have mortar shells! And the bombing during the wars a few years earlier didn't ease their Anglophobia.

Im not saying they dont have it,but using them on a group of 5?Rockets,grenades,mines,sure.But artillery?You see,artillery is used for collateral damage,when there is a huge group you need to weaken and you dont care about the surroundings(meaning you are either invading,or the enemy already took a place from you).Its not used for killing the enemy but for weakening them.When dealing with a small group you need precision.Heck,you can even use homing missiles in this setting.Or robot kamikazees.
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Post  Strong Vader Tue Nov 17, 2009 11:48 pm

Well, mortars are cheap and portable, compared to other artillery. And they'd get better range that bazookas and the like. And homing missiles might be kinda expensive...well, it's an enemy stronghold.
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Post  Daemian Lucifer Wed Nov 18, 2009 3:25 am

Strong Vader wrote:Well, mortars are cheap and portable, compared to other artillery. And they'd get better range that bazookas and the like. And homing missiles might be kinda expensive...well, it's an enemy stronghold.

But mortars are less precise,especially against a moving target.And are easy to avoid,especially in a town.
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Post  Strong Vader Wed Nov 18, 2009 5:14 pm

OK, so
-Mortars: range, not so accurate, but they're artillery, and shells are cheap.
-RPGs: not so much range, line-of-sight, but can kill an APC but not a tank; they can immobilize by blowing off tracks, though.
-Homing missiles: best of all worlds, but expensive.

Did I mention that they have land mines?
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Post  Daemian Lucifer Thu Nov 19, 2009 12:10 am

Strong Vader wrote:OK, so
-Mortars: range, not so accurate, but they're artillery, and shells are cheap.
-RPGs: not so much range, line-of-sight, but can kill an APC but not a tank; they can immobilize by blowing off tracks, though.
-Homing missiles: best of all worlds, but expensive.

Did I mention that they have land mines?

Well thats what we have an engineer for.And as a GM,its your job to roll to see if he finds and disarms them,hehe Very Happy

Oh,also,bazooka rockets are cheaper than mortar shells.And bazookas can be operated by just 1 person,while mortars usually need 2.

Ill wait to see what the rest of the team does.Especially Muscle and his tripping friends.Then Ill see what to do.
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